Ascend the Matrix: Click connected nodes pathing upwards floor-by-floor. Purple nodes are your initial options.
Manage Energy: Each card costs energy (top-right number on card). You start with 3 energy units per turn.
Card Types: Overcharge/Annihilate deal direct damage.
Shields generate protection block expiring next turn.
Flux Core Powers stack permanent buffs for the current battle.
Draft Rewards: Defeating sentries rewards Aether Gold and tactical blueprint cards to customize your run.
GRIDASCENT
A1
Floor 0/6
HP: 80/80
0g
GridAscent
Procedural Rogue-Card Tactical Crawler
Configure Your Run
1. Cumulative Ascension Modifier (1-12)
2. Layout & Seed Contract Modifier
Active Mechanics: Each Ascension tier adds stacked permanent modifiers. Active contracts alter macro card drafting economics and nodes layout distribution.
Select an available connected node to progress upward
Expeditionist
80/80
0
YOUR TURN
Grid Sentry
45/45
0
3
Combat Victory!
Select a capability modifier blueprint to draft into your deck profile.
+15 Aether Gold Claimed
GRID TERMINATED
Your energy signatures collapsed inside the structural matrix network.